Inworld Exhibits - Absences

Absence is a negative concept: it means that something should be there and it doesn't. So, when we look at an empty place - a room, a seashore, a road or even a chair - we can't avoid thinking of something or somebody who has been or will be there. That's even more true when a world, including nature and landscape, is entirely made by humans, like Second Life does.
Things are talking about their creators, whose thoughts and feelings have shaped a scenery where a play is expected to take place. They keep the footprints of the thoughts and of the feelings of whom have created them. Empty spaces are occupied by thoughts, feelings and dreams.
On the other hand, looking at empty spaces is stimulating: when humans aren't there they can be everything. I love imagining what has happened in a place when people has gone. Or what will happen when it will be populated by people. Spaces and objects shape our behavior: they are the limits or the starts of our actions and of our imagination.
I'm not completely aware of these thoughts when I take a photograph, but when a detail, a color shade, a light catches my eye and pushes me to freeze it in a photo, I think it happens 'cause they suggest me an atmosphere that any word, any human presence could better express.
We live in a crowded world, and loneliness, even when it can appear sad, is something that all of us secretly desire. The void is a potential, not a lack: a blank sheet can be filled with any word, while a written one forces us to read just the words somebody else wrote.












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